Arena of Heroes is a turn based strategy game for iPad/iPhone and PC. The technical constraints demanded characters remain around 1-2k tris on average with most of the textures being 256x256. I had the opportunity to work on many different parts of the game.
Skycraft is a browser based social mmo for facebook. I was responsible for texturing characters, world objects, mounts, as well as housing and clothing assets. In addition to texturing all kinds of goodies I helped develop a swap-able clothing system for the player characters and did some modeling when needed.
Glorious Maximus is a game for iphone/ipad/Android/Windows8. I was responsible for all of the art for this project. We built the game in about 3 months which included creating the heroes, weapons, animation, background, stages, UI, marketing material and who knows what else. It was a really fun project and I learned a lot about Unity and 2d games in general!
These were created for the company The Collectors Showcase. I was responsible for recreating various tanks and armor from world war 2 that were then mass produced into the miniatures you see here. I learned a lot about the nuance of creating assets for 3d printing and a whole lot about world war 2 and tanks. I was also responsible for creating destroyed versions of some of the turrets and treads that people could use to set up their minature how they wanted. I had a ton of fun making these!